Monday 5 October 2015

assignment 1 for unit 78 : graphics for computer games


Super Mario is an old 2D game that uses a lot of basic art styles like pixel which is mostly use one out of all of them as the sprite and backgrounds are mainly using pixel. The Mario sprite is small and uses pixel as it’s a basic 2d sprite which is made up of 3 main colours red blue and bage. The sprite its self would probably have been saved as a jpeg as the file is a vector image and is not that big because is not that detailed and isn’t that high quality. As it is such a small file it would not need to be compressed.

The back ground of the game is slightly more detailed than the sprite but not by much the clouds and pipe have a little 3d shading for effect. The background would have been a jpeg to as is basic and not really detailed .
The texture art in all of the game is very small as the bricks are basic but the game has mostly has no texture.
The sounds of the game are very basic and have a catchy beat also there is a different sound for different things for example when you hit the block for a coin it makes a bash noise and when you pick the coin up it makes a ting sort of noise.
The game was an 8 bit because of low resolution and it wouldn’t have been compressed because the file would have already been small and the game would have been the maximum of around 2 GB and it was originally played on the retro Nintendo game consoles.
Super Mario is a old game and there are many versions of the game the newer versions are not pixelated and are more detailed.


3D GAME: BATTLEFIELD 4
Battlefield 4 is a 3d game that has used a lot of artistic styles and game graphics. The characters in battlefield are extremely photo realistic and was clearly compressed so this was saved as a tiff the amount of photorealism with the face and the gear like the guns that were used look like replicas of the real life models. The effects of the gun firing are quite detailed as they make little flash animations. There is also a blood splatter effect that appears when you’re shooting an enemy. Also there are expoltion anamations when your rocket/granade has blew up it looks quite good and real also.


 Image result for battlefield 4 explosion effects

The game is a 64 bit game because of the games high resalution and all of the different effects would have been in a separate file also the games 3d decorations of the buildings look quite photo realistic as the texures of the walls and floor bring out the resulution of the buildings. The tarrian is mainly grass and stone and water the water effects are quite real with the water animations of the waves and beaches.

The grass and sand is quite realistic and it can also be destroyed with the bombs. The trees and bushes have a wind effect which is also qutie realistic as they sway in the wind direction. Also the flash and smoke from the granades look quite realistic as the flash sends the screen white and then has a 2 second delay till it regens to normal.
The hole game overall is compressed to make the file smaller as the amount of detail that the game consists of and would make it extremly large in file size
The sounds and music used in battlefield are more complexed as there are sounds for every thing that’s in the game even the animations. The explotions make a collision noise so you know that its happened.
The texure on battle field is realistic and there is a lot more texture used in the photo realistic game.

comparison
These two games have a main character but one is more evolved into the new generation tech than the other the 2d game in easy and basic to make however the 3d is a detail tarrain with the trees and grass animations and a lot of effects.
Both of the games are based at a different quality but the both inclued a main character and background+foreground.
The difference between the two is the 8 bit game is a small fille with not much quality but the 64 bit is a big file because of reslution and quality but if you wanted a game like this on a mobile or tablet it would have to be compressed there for it would loose abit of quality.
The 8 bit game would have been played on a old retro console like game boy or old nintendo as super mario is a really old video game however the 64 bit game would have been put on a console of way more better graphics prosessor as it needs one strong enough to handle the graphics of the game this game was relesed on the xbox 360 and the playstation 3 but for those consoles the file was compressed and it lost a bit of quality. It was then realesed on the xbox one and playstation 4 which has a better graphic prosesor and didn’t need compressing.
The most obvious differents between the two is the 8 bit game is pixelated but the 64 bit was photo realistic.
The biggest difference between the two games is the time scale. For these games to be made they had to be set a time limit but the 8 bit game would have been less than the 64 bit because the 8 bit was pixelated and requied hardly any detail on the sprites and background but the 64 bit game is realy photo realistic therefore the game would of taken a couple of years to make to perfect the detail on the characters and game props used. Also as the storage size is bigger for battle field 4 shows the difference on the timescale it took to make.
The two game both involve sound but there is a big difference on the types and styles of the sounds used. The 8 bit game consists of a few different sounds but the 64 bit game has more complexed sounds used and a lot more to the reason for this is the 64 bit game would have a sound for every thing from nature to animations.

the textures used in both of the games are completely different because of the file size the 64 bit is more detailed and has more textures but this is because the game has had more hardware to create the 8 bit game is old there fore had hardly any hardware but still has a good use of texture in the 8 bit game.

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