Wednesday 25 January 2017

BTEC Extended Diploma in Computer Games Design
Unit 66: 3D Modelling

knife for character

to make the knife i imported a image plane of a knife and started with a cube the i moved the cube to the right and extruded it to the left until i covered the image on the plane then began to scale and move the vertex's to fit the shape of the knife. i then detached the blade from the knifes handle to get the shape of the blade easier i used the multi cut tool to mark the position of the sharp part of the blade then i used multi cut tool again to get the middle of the blade so i could merge the edges to make the blade thin then i moved on to the handle and extruded the sides of the handle and slowly scaled them to get the curve on the handle then added color to the knife and combined it back together.


colt 1911
first i imported a image plane to begin this model i started with a cube and scaled it to a rectangle and then extruded the top face to cover the handle the added divisions to get detail of the handle and the scaled and moved the vertexes to get the shape of the handle then extruded the face to get the full receiver and then marked where the trigger is and extruded the face to get the oval shape of where the trigger sits then bevelled the bottom of the handle to get the curve.

then i got a cube to form the slide i scaled it to cover the slide on the plane then i added divisions and marked holed that needed to be cut using multi cut tool then i began to shape the slide by moving edges and vertexes and the cut the hole for the barrel and the bullets exit from the chamber and then  made the interactive parts on the gun the barrel is a scaled cylinder and the rest were made by extruding and scaling and moving to get the shape of the trigger, the hammer, the safety switch and the slide catcher and then coloured the gun.

this was quite complicated to model when it came to the detail i think that it went well but i think the back of the gun could be modeled better to get the more rounded shape. 



f-35
first i started with a cube and cut it in halve to save doing the other side and get a perfect line of symmetry on the jet starting from the top plane i filled halve the left side of the jet and and more edges with the multi cut tool and then shaped the middle of the plane and marked the start of the winds and then extruded the face to the length of the wings and then inserted edges with the insert edge loop tool and shaped the wings and then moved to the front image plane and and i inserted more edges on to the mesh to get the shape from the front view and dragged edges with the move tool to shape it then i extruded the front face to get the tip of the nose of the jet then extruded the tail wings and then painted the plane.

i think it looks good but it could be better if the wings were smooth and had missles but the structure is over all grate and look quite like the plane its based off.

clowns body armour


to make the clowns armour i copied the faces of the clowns torso and legs and duplicated them and then i cut faces of the sides to make the straps to hold it on then i selected the front of the chest piece and extruded the faces and made them smaller and then to add abit of detail i selected halve of the middle but had a face gab between the one i selected and extruded them and used smooth mesh.

when making the armour i encountered a few problems when copying the faces but i resolved the issue i think it would be better with texture and maybe a few props like a knife and a few bullet holes. 

for all 4 of these models i thought they were a challenge and i have learnt how to you Maya quite well i now have knowledge of all the tools used to build a mesh of any kind but i need to improve on UV mapping.