power point link
https://drive.google.com/file/d/0B1M2nCIPOAjDc1plQzBfeW00cGs/view?usp=sharing
video link
https://www.youtube.com/watch?v=wwEdaaHRVB8
Tuesday, 29 November 2016
Friday, 25 November 2016
concept art is a way of presenting ideas for a game or movie this can consist drawings and prototypes of weapons buildings characters and even landscapes. in games concept art is used to come up with ideas for nearly the hole game it will be either 2D or 3D drawings of landscapes or props. concept art is the way people plan there game to get a look into what it will look like or just show what a few aspects look like.
concept art is used in many ways like one for presenting a idea or even for marketing some compains use conept art to get fans to preorder the game and to show off there idea
concept art is used in many ways like one for presenting a idea or even for marketing some compains use conept art to get fans to preorder the game and to show off there idea
enviroment
this is a peice of concept art for the game dragon age here you can see that they have painted a castle on a landscape which is mountains it is a 3D painting and uses a bit of shading the castle is a big scale and gives you a wide perspective of the scene they have used a range of colours in the fore ground mainly dark and dull colours but back ground light and clear colours this contrast between the to to give off a quite real and alive feel to the concept.
as you can see over all this landscape could be a scary scene as its quite dark and random as the castle is place in a mountain but it could be the darkness overlooking the light.
personally i think that this is quite a mystical picture the use of the dark colors around the castle is quite scary for a castle in the middle of no ware also the view that is imputed into the picture give you a sense of what the horizon will make you feel when you play the game.
weapon
as you can see over all this landscape could be a scary scene as its quite dark and random as the castle is place in a mountain but it could be the darkness overlooking the light.
personally i think that this is quite a mystical picture the use of the dark colors around the castle is quite scary for a castle in the middle of no ware also the view that is imputed into the picture give you a sense of what the horizon will make you feel when you play the game.
weapon
this is concept art for a knife/sword and it is quite detailed and well shaded this could be a concept for a fantasy/zombie type game. as well as the dull look it may bring out a fearful feeling as its a quite mean looking sword.
i like the look of this sword as it seems like a deadly weapon that could be used in many way also the fact that the sword has no color brings out the frightening look to the weapon and will benifit the person using it.
character
this is concept art for the game fallout 4 the characters called synths and there are a few different types the first is the newest and as they get to the last you can see the inside which is a mechanical version of a human body the colors are quite dull which could make the character seem evil whcih can seem quite scary to see.
i think that these look quite scary as they are mechanical beings that are quite identical to humans. the complexity of the colors used in the desgin is truly detailed and makes them look scary as they have drew the insides to. as there is not much light i think that they are used as a enemy.
in this image you can see the production of concept at first you can see its just a basic outline of a head and then slowly gains detail to form the final product. when you look from the start to the finish the amount of detail
i think that the face of this man seems evil as the look printed on his face with the dull colors seem quite strange if not evil. this man could be used as a mad scientist in a game or a movie.
in concept art there are many stages first you have to come up with a concept idea so you know what to draw and base your art on. then create a basic skech to create your idea on paper then beging to add color to bring out parts of the drawing then you outline the picture to seperate the colors and show cretin features and then light up areas to show detail and mood to your art. not all concept art holds color some are just plain black and white as they want to show the more darker side towards the picture.
the mood shown in a image of concept can be important to show people the emotion the game or movie is trying to bring out of you.
the mood of the image is shown in diffrent ways by color or by or the surroundings of the conept.
i like the look of this sword as it seems like a deadly weapon that could be used in many way also the fact that the sword has no color brings out the frightening look to the weapon and will benifit the person using it.
character
this is concept art for the game fallout 4 the characters called synths and there are a few different types the first is the newest and as they get to the last you can see the inside which is a mechanical version of a human body the colors are quite dull which could make the character seem evil whcih can seem quite scary to see.
i think that these look quite scary as they are mechanical beings that are quite identical to humans. the complexity of the colors used in the desgin is truly detailed and makes them look scary as they have drew the insides to. as there is not much light i think that they are used as a enemy.
in this image you can see the production of concept at first you can see its just a basic outline of a head and then slowly gains detail to form the final product. when you look from the start to the finish the amount of detail
i think that the face of this man seems evil as the look printed on his face with the dull colors seem quite strange if not evil. this man could be used as a mad scientist in a game or a movie.
in concept art there are many stages first you have to come up with a concept idea so you know what to draw and base your art on. then create a basic skech to create your idea on paper then beging to add color to bring out parts of the drawing then you outline the picture to seperate the colors and show cretin features and then light up areas to show detail and mood to your art. not all concept art holds color some are just plain black and white as they want to show the more darker side towards the picture.
the mood shown in a image of concept can be important to show people the emotion the game or movie is trying to bring out of you.
the mood of the image is shown in diffrent ways by color or by or the surroundings of the conept.
Wednesday, 12 October 2016
3D modelling and animation
Understand theory and applications of 3D
Applications of 3D
3D modelling is used in alot of films and nearly every game. people tend to use 3D moddels for inventing and for architectural buildings to see what te final product will look like. 3D moddels will consist of animation, light rendering and most important the mesh. people will use 3D moddels and animations in games and movies but in a architect view it will probably be a mesh with texture.
3D moddel
product desgin
animations
tv and film
games
architect
Displaying 3D polygon animations
application programming interface is the software that communicates with the graphics card and there are 2 different ones which are directx (this one is used for windows software only) and open gl (this one is used for any othe system)
graphics pipeline is the process that 3d models go through when rendering to make a 2d raster image of a 3d scean there are different ways to render which consist of radioisity and ray tracing. Radiosity is a method of rendering based on an detailed analysis of light reflections off diffuse surfaces. The images that result from a radiosity renderer are characterized by soft gradual shadows and ray tracing is rendering from the veiw of the light normally on still images.
to render it requires a rendering engine e.g. vray and Arnold. vray is a industry standerd software that uses global illumination to light up the object where arnold is good for ray tracing. the rendering brings alot of effects for example lighting fog shadowing and vertex and pixel shaders.
geometric theory
the main object used in modeling is a vertex because it makes up the shape which 2 vertex conected by a line is a edge where polygons have more vertex which will mean more endges than a 2d shape for example a square which consists of 4 vertex but a cube has 8. some modeling programs do not follow geometric theory for example it is possible for two vertices to have two distinct edges connecting them.
vertex are points that are included in every mesh they form the edges faces and the polygons.
curves
this is a way to bend shapes to make them have a smooth curve.
edge
vertex are points that are included in every mesh they form the edges faces and the polygons.
curves
this is a way to bend shapes to make them have a smooth curve.
edge
the edge is 2 vertex conected by a line which makes up polygons and meshes.
polygons
a polygon is a 3D shape that is the base of most object meshes you can use prettey mush every technuiqe for example extrusion and box modeling.
meshes
there are many ways to view your mesh to help you construct it for example thes wireframe and is standerd wire frame is the meshes edges and vertex only visible the faces go invisable but standerd u can see all 3 the vertex edge and faces.
wire frame
normal
polygons
a polygon is a 3D shape that is the base of most object meshes you can use prettey mush every technuiqe for example extrusion and box modeling.
meshes
there are many ways to view your mesh to help you construct it for example thes wireframe and is standerd wire frame is the meshes edges and vertex only visible the faces go invisable but standerd u can see all 3 the vertex edge and faces.
wire frame
normal
mesh construction
basic mesh construction inclueds the vertex face and edge and the basic polygons.
box modeling
box modeling is making a object from a basic polygon which will form the basic shape of your model.
extrusion modelling
extrusion modelling is a technique where the user will trace a outline of the object then use the extrude tool to build it this is one of the common ways to make a mesh
using common primitives
this is a technique which people use all the basic polygons and merge them to from a mesh.
animation
rigging
is a animation technique that uses a skeletal structure to make it easier to make a animation for multiple animations for a object most used in characters. rigging has a primary point and then all the secondary points which link up to the primary.
rigging
is a animation technique that uses a skeletal structure to make it easier to make a animation for multiple animations for a object most used in characters. rigging has a primary point and then all the secondary points which link up to the primary.
3d development software
maya
this is a industry style software that has is own file format which is the (maya binary file) this program has rendering animation and mesh building tools built is to use but you can add extentions to inprove the speed of the rendering engine
3d max
this is made by the same company but is different in some ways to maya but they are quite simmilar for example they both freature 3d animation and modeling but maya is better for file format and its dynamic system.
light wave
light wave is mainly used for rendering static and animated meshes it feature a fast rendering engine which features radiosity and realistic refection.
constraints
with making 3d models there can be many problems for example with making a mesh with a high poly count can make the file size very large and will take ages to render which and screw up deadlines if your working for a company. the file size and object detail can effect the hardware that the game will play on for example phones can only handle games with not so high file sizes or graphics requirement. for pcs alot of developer will not be able to make there games to good as they may want it to be played on low end computers.
Tuesday, 27 September 2016
Unit 70
Unit 70: Computer Game Engines
A game engine is a bit of software that is the main base of the game that runs the sounds and the graphics using code nearly every game uses a game engine but some engines are not free for the public to use as they are private to a company all game engines are different but all do the same thing run games. some people use game engines to create mods for games and are mainly created by the public. there are some games that dont run off game engines but they have many problems. the game engine over all puts together environments, characters, props, sounds, ai and physics.
a physics engine is the part of the game engine that runs the animations body dynamics and fluid dynamics in a game.
a sound engine is the part of the game engine that runs the sounds in the game but when they are needed this can be music or sound fx
a graphics engine is the part of the game engine that draws the meshes of a game which can be characters or interact able objects and many more.
the AI control's the npcs of a game the way they move act and interact with there surroundings.
all of these work together to make the game run and create a experience for people but some game engine will run them in different ways.
examples of closed game engines.
FROSTBITE
the frostbite game engine is the engine used and owned by DICE the games made on the frostbite are mainly for consoles and pc the games mainly made on the frostbite engine are either first person shooter or racing
frostbite 1
this is the first version of the frostbite engine which ran battlefield bad company which was the first game made using frostbite but the only to use frostbite 1. this version ran games for PlayStation 3 and xbox 360.
battlefield bad company
frostbite 1.5
this was the second version of the frostbite engine to run games for pc aswell as PlayStation and xbox and also brought battlefield bad company 2 along with a few other games.
battlefield bad company 2
frostbite 2
this was the third version of the frostbite which brought the first need for speed powered by the frostbite engine and the updated battlefield 3 with better graphics.
battlefield 3
frostbite 3
this is the latest version of frostbite which has most of the dice games running off it. including battlefield 4 and 1 and the newer need for speed.
battlefield 4
battlefield 1
R.A.G.E
R.A.G.E (rockstar advanced game engine) is used by the company rockstar games and is a closed game engine which has many games that have been created on it. The engine has been used on several different platforms such as Microsoft Windows, Nintendo Wii, PlayStation 3, PlayStation 4, Xbox 360 and the Xbox One.
gta iv
gta v
CREATION
this is the game engine for Bethesda games studios it is for 3D games and is based on the game bryo engine the game made on this engine are mainly role play games like fallout 4 or skyrim this game engine was developed after Bethesda found that the game bryo engine was abit outdated with there graphics the creation engine allows more detail on distant objects. this engine has a upgraded ai and many other features also is the one of the only game engines that has its on mod kit which is known as creation kit. this tool can be used to crreate any thing to add to the game. there has only been two games that have been made on the creation engine which are fallout 4 and The Elder Scrolls V: Skyrim.
fallout 4
the elder scrolls v skyrim
cryengine
the cryengine is desgined and used by devleopers called crytek which houses alot of game that people play on console for example it housed the first generation of the far cry franchise. the cryengine has many versions of which improve the speed of the engines frame rate grapics and phyisics engine. cryengine makes games for mobile console and pc.
cryengine 1
the cryengine was used to create the first far cry fps game but in the first version of the game engine they udated a fw features before releasing the second which was the garphics and HDR lighting.
cry engine 2
CryEngine 2 is used in Crytek's game Crysis, and an updated version in Crysis Warhead, a side story of Crysis there wasnt much that changed in this version apart from a few bugs and fixes.
cryengine 3 and 4
in the third version of the engine brought light illumination and mod tool to create maps for crysis 2 crytek realeased a free version of the game engine which was for modding perposes for crysis 2.
going into cry engine 4 added a development kit for modders.
cryengine 5
cryengine 5 was a small update to the game engine it only added the vr feature to the game engine.
free to use game engines
unreal
the unreal game engin was created by epic games in 1998 although it was created for first person games people have made quite a variaty of game the code is witten in C++ and the engine is used by many game developers today. this game engine has may versions that have been realsed and the lates is unreal 4
unreal 1
the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking, scripting, and file system management into one complete engine.From the start, the engine was designed in a way to be extensible and improved over multiple generations of games, as creator and founder of Epic Games Tim Sweeney stated in a 1998 interview with magazine Maximum PC.
unreal 2
the second version of the unreal engine was released in 2002 this generation saw the core code and rendering engine completely re-written. UE2.5, an update to the original version of UE2, improved rendering performance and added vehicles physics, a particle system editor for UnrealEd, and 64-bit support inUnreal Tournament 2004. A specialized version of UE2.5 called UE2X was used for Unreal Championship 2: The Liandri Conflict on the original Xbox platform.
unreal 3
Unreal Engine 3 was designed to take advantage of fully programmable shader hardware All lighting calculations were done per-pixel, instead of per-vertex. Unreal Engine 3 supports a gamma-correct high-dynamic range renderer. the first realesed console game was gears of war.
unreal development kit
udk was realesed to the public as a open game engine and in December 2010 UDK release added support for creating iOS games and apps. As of the September 2011 release, iOS, OS X and Windows platforms all support UDK-created games.
unreal 4
unreal 4 was revealed to limited people at a comfrence in 2012 but the engine wasnt open to the public till 2016 this version has better coding system which they call blueprints and a better redering preformance.
game maker
this is a game engine that is good for making 2d games and features a form of codeing called drag and drop which is an easyer way of coding for people that cant do script. all of your objects are organized in a resorce tree. there are many versions of this engine but the most of the changes are a few new features but alot of bug fixes. the game engine was orriginaly named animo when it was first realesed in 1991
unity
this is the leading game engine for mobile games and pc's Unity allows specification of texture compression and resolution settings for each platform that the game engine supports. the game engine feature loads of new features like a good frame rate, rendering power and animation edits.
unity has released 5 major versions of the game engine each improving the quality of the graphics and the physics engine the current one used today is the unity 5 engine. unity makes games for multiple platforms which include console, pc's, mobile and websites. unity deals with multiple licences which control mainly the outputting of the game you created.
all the latest versions of these game engines have good physics engines and graphics support but some are better than others the game engines that are free to use for example unity and unreal are quite good for running graphics and phyisics but the ones that you cant use which are rage and frostbite are more advanced for the companys to make better games which include alot of photorealistc art with most of the frostbite games but the rage and frostbite engine do have their faults for example because they both make high quality games they make multiplayer which the push the boundary with the amount of people which makes the good parts of the engine run abit bad however unity and unreal uses all of its features to improve players experience.
unreal and unity are very similar. unity was announced the best game engine 2012 but unreal had upend there game as they brought out unreal 4 they both are quite good with rendering and physics but unreal is slowly becoming better as they update there engine both of these are becoming more advanced than game maker and are about as good as cryengine and creation.
frostbite and rage are two advanced engines with different aproches to games where frostbite do photorealisic but rage do the same but abit less detail to their games. frostbite run graphics alot better as you can see in the game battlefield with is world destruction and effects left behind by it but rage has better Artificial intelligence as seen in gta v with the interaction between npc's and the player. both of these engines are about on the same level with creating fantastic.
a physics engine is the part of the game engine that runs the animations body dynamics and fluid dynamics in a game.
a sound engine is the part of the game engine that runs the sounds in the game but when they are needed this can be music or sound fx
a graphics engine is the part of the game engine that draws the meshes of a game which can be characters or interact able objects and many more.
the AI control's the npcs of a game the way they move act and interact with there surroundings.
all of these work together to make the game run and create a experience for people but some game engine will run them in different ways.
examples of closed game engines.
FROSTBITE
the frostbite game engine is the engine used and owned by DICE the games made on the frostbite are mainly for consoles and pc the games mainly made on the frostbite engine are either first person shooter or racing
frostbite 1
this is the first version of the frostbite engine which ran battlefield bad company which was the first game made using frostbite but the only to use frostbite 1. this version ran games for PlayStation 3 and xbox 360.
battlefield bad company
frostbite 1.5
this was the second version of the frostbite engine to run games for pc aswell as PlayStation and xbox and also brought battlefield bad company 2 along with a few other games.
battlefield bad company 2
frostbite 2
this was the third version of the frostbite which brought the first need for speed powered by the frostbite engine and the updated battlefield 3 with better graphics.
battlefield 3
frostbite 3
this is the latest version of frostbite which has most of the dice games running off it. including battlefield 4 and 1 and the newer need for speed.
battlefield 4
battlefield 1
R.A.G.E
R.A.G.E (rockstar advanced game engine) is used by the company rockstar games and is a closed game engine which has many games that have been created on it. The engine has been used on several different platforms such as Microsoft Windows, Nintendo Wii, PlayStation 3, PlayStation 4, Xbox 360 and the Xbox One.
gta iv
gta v
CREATION
this is the game engine for Bethesda games studios it is for 3D games and is based on the game bryo engine the game made on this engine are mainly role play games like fallout 4 or skyrim this game engine was developed after Bethesda found that the game bryo engine was abit outdated with there graphics the creation engine allows more detail on distant objects. this engine has a upgraded ai and many other features also is the one of the only game engines that has its on mod kit which is known as creation kit. this tool can be used to crreate any thing to add to the game. there has only been two games that have been made on the creation engine which are fallout 4 and The Elder Scrolls V: Skyrim.
fallout 4
the elder scrolls v skyrim
cryengine
the cryengine is desgined and used by devleopers called crytek which houses alot of game that people play on console for example it housed the first generation of the far cry franchise. the cryengine has many versions of which improve the speed of the engines frame rate grapics and phyisics engine. cryengine makes games for mobile console and pc.
cryengine 1
the cryengine was used to create the first far cry fps game but in the first version of the game engine they udated a fw features before releasing the second which was the garphics and HDR lighting.
cry engine 2
CryEngine 2 is used in Crytek's game Crysis, and an updated version in Crysis Warhead, a side story of Crysis there wasnt much that changed in this version apart from a few bugs and fixes.
cryengine 3 and 4
in the third version of the engine brought light illumination and mod tool to create maps for crysis 2 crytek realeased a free version of the game engine which was for modding perposes for crysis 2.
going into cry engine 4 added a development kit for modders.
cryengine 5
cryengine 5 was a small update to the game engine it only added the vr feature to the game engine.
free to use game engines
unreal
the unreal game engin was created by epic games in 1998 although it was created for first person games people have made quite a variaty of game the code is witten in C++ and the engine is used by many game developers today. this game engine has may versions that have been realsed and the lates is unreal 4
unreal 1
the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking, scripting, and file system management into one complete engine.From the start, the engine was designed in a way to be extensible and improved over multiple generations of games, as creator and founder of Epic Games Tim Sweeney stated in a 1998 interview with magazine Maximum PC.
unreal 2
the second version of the unreal engine was released in 2002 this generation saw the core code and rendering engine completely re-written. UE2.5, an update to the original version of UE2, improved rendering performance and added vehicles physics, a particle system editor for UnrealEd, and 64-bit support inUnreal Tournament 2004. A specialized version of UE2.5 called UE2X was used for Unreal Championship 2: The Liandri Conflict on the original Xbox platform.
unreal 3
Unreal Engine 3 was designed to take advantage of fully programmable shader hardware All lighting calculations were done per-pixel, instead of per-vertex. Unreal Engine 3 supports a gamma-correct high-dynamic range renderer. the first realesed console game was gears of war.
unreal development kit
udk was realesed to the public as a open game engine and in December 2010 UDK release added support for creating iOS games and apps. As of the September 2011 release, iOS, OS X and Windows platforms all support UDK-created games.
unreal 4
unreal 4 was revealed to limited people at a comfrence in 2012 but the engine wasnt open to the public till 2016 this version has better coding system which they call blueprints and a better redering preformance.
game maker
this is a game engine that is good for making 2d games and features a form of codeing called drag and drop which is an easyer way of coding for people that cant do script. all of your objects are organized in a resorce tree. there are many versions of this engine but the most of the changes are a few new features but alot of bug fixes. the game engine was orriginaly named animo when it was first realesed in 1991
unity
this is the leading game engine for mobile games and pc's Unity allows specification of texture compression and resolution settings for each platform that the game engine supports. the game engine feature loads of new features like a good frame rate, rendering power and animation edits.
unity has released 5 major versions of the game engine each improving the quality of the graphics and the physics engine the current one used today is the unity 5 engine. unity makes games for multiple platforms which include console, pc's, mobile and websites. unity deals with multiple licences which control mainly the outputting of the game you created.
all the latest versions of these game engines have good physics engines and graphics support but some are better than others the game engines that are free to use for example unity and unreal are quite good for running graphics and phyisics but the ones that you cant use which are rage and frostbite are more advanced for the companys to make better games which include alot of photorealistc art with most of the frostbite games but the rage and frostbite engine do have their faults for example because they both make high quality games they make multiplayer which the push the boundary with the amount of people which makes the good parts of the engine run abit bad however unity and unreal uses all of its features to improve players experience.
unreal and unity are very similar. unity was announced the best game engine 2012 but unreal had upend there game as they brought out unreal 4 they both are quite good with rendering and physics but unreal is slowly becoming better as they update there engine both of these are becoming more advanced than game maker and are about as good as cryengine and creation.
frostbite and rage are two advanced engines with different aproches to games where frostbite do photorealisic but rage do the same but abit less detail to their games. frostbite run graphics alot better as you can see in the game battlefield with is world destruction and effects left behind by it but rage has better Artificial intelligence as seen in gta v with the interaction between npc's and the player. both of these engines are about on the same level with creating fantastic.
Tuesday, 17 May 2016
killer clowns story assinment
task 1 the power point
https://drive.google.com/file/d/0B1M2nCIPOAjDWTM4eXJUcW5UN00/view?usp=sharing
task 2 the story
https://drive.google.com/file/d/0B1M2nCIPOAjDdlNFU0tUMV9BZDg/view?usp=sharing
task 3 game
https://docs.google.com/document/d/1RiJk3zmTHP8UAc8S5WjFc4kTNzZaNA-6xvy4c8TueUQ/edit?usp=sharing
https://drive.google.com/file/d/0B1M2nCIPOAjDWTM4eXJUcW5UN00/view?usp=sharing
task 2 the story
https://drive.google.com/file/d/0B1M2nCIPOAjDdlNFU0tUMV9BZDg/view?usp=sharing
task 3 game
https://docs.google.com/document/d/1RiJk3zmTHP8UAc8S5WjFc4kTNzZaNA-6xvy4c8TueUQ/edit?usp=sharing
Monday, 18 April 2016
Unit 73 Sound For Computer Games.
Btec Extended Diploma in Games Development
Unit 73 Sound For Computer Games.
Unit 73 Sound For Computer Games.
Plan
space invaders game
for this game i will need a background sound, a shooting sound, a flying sound and a explosion
the shot sound will be used for the players shots and will play every time you press the space key i will use a gun shot for this but a mini gun for the power up shots
the back ground sound will play from the start of the game till the end this will be a light beat for this sound i could make it quicker as you progress through the levels
the power up sound will be for the drop-ship flight will be a quicker thruster sound as the drop ship goes faster
there will be a explosion sound for the destruction of enemy's this will properly be a simple explosion.
here you can see that may sounds were all saved as a mp3 as a stereo recording i have made 4 sounds for my game a explosion a lazer sound a thrust er noise and a beat for the game each sound has a different file size and they are all 32 bit also each sound has been added to my game space invaders.
the lazers sound was made by making a chirp-saw tooth noise and had around 1200 starting Hz and 50 end Hz then i faded the sound out and used a low pass filter also changed the pitch slightly to make it more high pitched this sound was then applied to two objects one being the player and the other is the player power.
the explosion was made by a friends voice and was edited loads to make it how it is i mainly used fade out low pass filter and a bit of echo also changed the pitch and speed and mixed in a little bass. the was added to all three of the enemy collision with player bullet code.
the thrust er noise was made by recording the wind and burning wood crackling and i merged them together and faded out with a pitch change and speed change the sound was added to the drop ship moving code
the beat was created by using this button press web site and some basic bass beat sounds i merged them together and made the pitch lower and speed slower also i had made the tempo a little higher
and added a little echo.
my you tube proof of sounds
https://www.youtube.com/watch?v=LGPvrDsoK08
evaluation
over all i think that the sound was good but i think personally that the beat didn't really suit the game as is up beat and has quite a bit of bass personally i think that it dosnt really match space invaders. to fix this i would make a softer beat and make it more original in a way of a basic beat with a little less bass beat and maybe add a few more effects to improve it. however i would say that the rest of the sounds suited the game well but i think i would change the lazer sound for a bullet sound to make it more realistic.
Tuesday, 23 February 2016
space invaders assignment
space invaders
the game i have created is a remake of space invaders but in my own way the game has the same sort of concept to the original which is you have to kill all enemy's to get to the next level in total there are 5 levels but as you progress the enemy's get quicker and the game gets harder.
on the right is the concept for my game but i decided to do it my own way with my own sprites so its original because i would be boring to make the old venison and it was less boring creating my own sprites the n shaped blocks are for the players cover at the top it will display the lives and current score ive taken the title out of the level rooms and ive added loads more enemys
testing
for testing my youngest brother tested the game and he said that it needs a few bug fixes and more levels because 5 isn't enough also he said add more power ups to regenerate more lifes to help with the harder levels also fix the walls as you can pass through them on both sides and finnaly he said it would be good if you could pick your own player as one is just boring.
video game play
sadly when i played my game i cant get passed the first level but it show a little bug when you soot ot quick.
documenting
https://drive.google.com/file/d/0B1M2nCIPOAjDTWxKUzlvQ2dYenc/view?usp=sharing
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