Thursday 22 June 2017

3d enviroment

environment video

landscape was mad by using various tools to form the mountains i used the sculpt tool to make the shape and then i used a mixture between the two erosion tools to create the rigged effect of the rock. i then made a few hills so the world wasn't completely flat this was done with the sculpt and smooth tool as they are not meant to be rocky so there was no need for the erosion tools. the river bed was made by using sculpt and smooth and hydro erosion to create a smooth bed and a few smooth banks but some places need to be rocky because a river is not all smooth. to texture i use my custom material so i could paint the texture where i wanted them.

mountins

river bed

trees were place using the foliage as placing them one by one would take ages where with the foliage you can paint them on the landscape placing thousands if you want.

the tunnel i made the model in maya then imported it into unreal and then i plaed them and use a tool called visibility in the landscape tab which hides bits of your landscape so you can pass through.

house was made in maya and imported in and placed at the end of a dirt road.

buildings were built in maya as a puzzle so they could be placed in the world to make different sized buildings.

bridge was built in Maya as a single piece as i didn't know how wide the river bed was. then imported it into the game and just puzzled it together to form the hole bridge and the water is simply a cube with the water material on it.

lampost where made in maya and then placed in roads with a point light component to simulate the lighting these are only place on tarmac

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